This screen shot shows 10 materials that I created in 3ds Max 2010 material editor using the built in procedural materials.
These are textures that I made from the book. The instructions were horrible and they didn't come out right.
Here are some quick renders of some quick basic models that I did.
Here is a render of a shot glass.
This is a quick render of a Rubik's Cube.
Here is a snowman.
A quick 5-link chain.
A simple mace.
A simple Mario 64 style bubble tree.
A simple stylized push cart.
A tin shield.
These were all exercises to change the perspective of photos and crop them into usable head-on images.
It's sort of hard to see the textures, but they are on there.
This texture was made for our in class work.
These are some tileable textures that I created in photoshop for class.