This screen shot shows 10 materials that I created in 3ds Max 2010 material editor using the built in procedural materials.


These are textures that I made from the book. The instructions were horrible and they didn't come out right.










Here are some quick renders of some quick basic models that I did.
Here is a render of a shot glass.

This is a quick render of a Rubik's Cube.

Here is a snowman.

A quick 5-link chain.

A simple mace.

A simple Mario 64 style bubble tree.

A simple stylized push cart.

A tin shield.
These were all exercises to change the perspective of photos and crop them into usable head-on images.
   It's sort of hard to see the textures, but they are on there.
This texture was made for our in class work.

These are some tileable textures that I created in photoshop for class.

This is a graffiti covered wall texture that I made for class.
Here are 3 images that I did for my class. The 2 of Times Square I edited using brushes and blending modes. The other I created from scratch using brushes and blending modes.

 
This is a really cool model that was done in z Brush that I found online. I find it very inspiring and amazing how lifelike and real she looks. It is almost like a photo.

Here is another awesome model that I found online and really like. It was done in z Brush and I just love all the detail and different sections of it.
Well this class is over so i will be changing the name of this here blog. It will also have much more varying content on it. I think I am going to use this as a sort of digital art diary.