This screen shot shows 10 materials that I created in 3ds Max 2010 material editor using the built in procedural materials.


These are textures that I made from the book. The instructions were horrible and they didn't come out right.










Here are some quick renders of some quick basic models that I did.
Here is a render of a shot glass.

This is a quick render of a Rubik's Cube.

Here is a snowman.

A quick 5-link chain.

A simple mace.

A simple Mario 64 style bubble tree.

A simple stylized push cart.

A tin shield.
These were all exercises to change the perspective of photos and crop them into usable head-on images.
   It's sort of hard to see the textures, but they are on there.
This texture was made for our in class work.

These are some tileable textures that I created in photoshop for class.